GraphicsTest/shad/vert.vs
2024-01-20 02:03:14 -06:00

15 lines
282 B
GLSL

#version 330 core
layout(location=0) in vec3 aPos;
layout(location=1) in vec2 tCoord;
out vec2 textureCoord;
uniform mat4 model;
uniform mat4 view;
uniform mat4 projection;
void main() {
gl_Position = projection * view * model * vec4(aPos, 1.0);
textureCoord = tCoord;
}