15 lines
282 B
GLSL
15 lines
282 B
GLSL
#version 330 core
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layout(location=0) in vec3 aPos;
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layout(location=1) in vec2 tCoord;
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out vec2 textureCoord;
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uniform mat4 model;
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uniform mat4 view;
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uniform mat4 projection;
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void main() {
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gl_Position = projection * view * model * vec4(aPos, 1.0);
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textureCoord = tCoord;
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} |