2025-02-05 01:21:48 -06:00

13 lines
230 B
GLSL

#version 330 core
layout (location=0) in vec3 vPos;
layout (location=1) in vec3 vColor;
#include "frag.fs"
uniform mat4 look;
out vec3 vertColor;
void main() {
vertColor = vColor;
gl_Position = look * vec4(vPos, 1.0);
}