20 lines
588 B
C++
20 lines
588 B
C++
#pragma once
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#include <glad/glad.h>
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#include <glm/glm.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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#include <glm/gtc/type_ptr.hpp>
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#include <string>
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#include <fstream>
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#include <sstream>
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#include <iostream>
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class Shader {
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public:
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unsigned int id;
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Shader(const char* vertexPath, const char* fragmentPath);
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void use() const;
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void setBool(const std::string& name, bool value) const;
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void setInt(const std::string& name, int value) const;
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void setFloat(const std::string& name, float value) const;
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void setMat4(const std::string& name, glm::mat4& value) const;
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}; |