11 lines
200 B
GLSL
11 lines
200 B
GLSL
#version 330 core
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layout(location=0) in vec3 aPos;
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layout(location=1) in vec2 val;
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flat out vec3 ourColor;
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void main() {
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gl_Position = vec4(aPos, 1.0);
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ourColor = vec3(val.x, 0.0, val.y);
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} |