2024-02-22 00:56:22 -06:00

11 lines
200 B
GLSL

#version 330 core
layout(location=0) in vec3 aPos;
layout(location=1) in vec2 val;
flat out vec3 ourColor;
void main() {
gl_Position = vec4(aPos, 1.0);
ourColor = vec3(val.x, 0.0, val.y);
}