2024-10-20 03:33:32 -05:00

9 lines
188 B
GLSL

#version 330 core
layout (location=0) in vec2 aPos;
layout (location=1) in vec3 aColor;
out vec3 vertColor;
void main() {
vertColor = aColor;
gl_Position = vec4(aPos, 0.0, 1.0);
}