GraphicsTest/main.cpp

59 lines
1.7 KiB
C++

#define STB_IMAGE_IMPLEMENTATION
#include <glad/glad.h>
#include <GLFW/glfw3.h>
#include <stb_image.h>
#include <funcs.h>
#include <shader.h>
#include <NBEngine/Window.h>
#include "Draw.h"
int main() {
NB::NBWindow myWindow(800, 600, "Howdy Naif!");
auto window = myWindow.getWindow();
myWindow.init();
glfwSetFramebufferSizeCallback(window, framebuffer_size_callback);
NB::Shader myShader("../shaders/vert.vs", "../shaders/frag.fs");
myShader.use();
std::vector<NB::VertexAttribute> attrs = {
{2, GL_FLOAT, false},
{3, GL_FLOAT, false}
};
__NB_GL_DEBUG__(NB::DrawBuffer myBuffer(attrs, myShader));
__NB_GL_DEBUG__(myBuffer.generateElementBuffer({0, 1, 2, 0, 2, 3}, GL_TRIANGLES));
std::vector<float> data_float = {
-0.5, -0.5, 1.0, 0.0, 0.0,
0.5, -0.5, 0.0, 1.0, 0.0,
0.5, 0.5, 0.0, 0.0, 1.0,
-0.5, 0.5, 1.0, 0.0, 1.0
};
__NB_GL_DEBUG__(myBuffer.generateVertexBuffer(NB::rawDataVector(data_float)));
std::cout << "elmt buf to " << NB::getBound(GL_ELEMENT_ARRAY_BUFFER_BINDING) << "\n";
std::cout << "vert buf to " << NB::getBound(GL_VERTEX_ARRAY_BINDING) << "\n";
// Window loop
GLenum err;
while(!glfwWindowShouldClose(window)) {
__NB_GL_DEBUG_THROW__("nothing", "during");
// Input checking
processInput(window);
// Rendering Loop
myShader.use();
glClearColor(0.2f, 0.4f, 0.3f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
__NB_GL_DEBUG__(myBuffer.draw());
// Events and buffer swap
glfwPollEvents();
glfwSwapBuffers(window);
}
glfwTerminate();
return 0;
}