22 lines
302 B
GLSL

#version 330 core
#define poop
glag
#define nm
layout (location=0) in vec3 vPos;
layout (location=1) in vec3 vColor;
#include "frag.fs"
uniform mat4 look;
/*
#include "frag.fs"
hey
poop
*/
out vec3 vertColor;
void main() {
vertColor = vColor;
gl_Position = look * vec4(vPos, 1.0);
}