22 lines
302 B
GLSL
22 lines
302 B
GLSL
#version 330 core
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#define poop
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glag
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#define nm
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layout (location=0) in vec3 vPos;
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layout (location=1) in vec3 vColor;
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#include "frag.fs"
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uniform mat4 look;
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/*
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#include "frag.fs"
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hey
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poop
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*/
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out vec3 vertColor;
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void main() {
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vertColor = vColor;
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gl_Position = look * vec4(vPos, 1.0);
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} |