#version 330 core #define poop glag #define nm layout (location=0) in vec3 vPos; layout (location=1) in vec3 vColor; #include "frag.fs" uniform mat4 look; /* #include "frag.fs" hey poop */ out vec3 vertColor; void main() { vertColor = vColor; gl_Position = look * vec4(vPos, 1.0); }