#pragma once #ifndef _FUNCS_HEADER_ #define _FUNCS_HEADER_ #include #include #include #include #include extern glm::vec3 camPos; extern glm::vec3 camDir; extern glm::vec3 camUp; extern float yaw, pitch, roll; extern bool firstMouse; extern const float mouseSensitivity; void framebuffer_size_callback(GLFWwindow* window, int width, int height); void mouse_callback(GLFWwindow*, double xpos, double ypos); void scroll_callback(GLFWwindow*, double xOffset, double yOffset); void processInput(GLFWwindow* window); #endif