Added proper libraries and started draw

This commit is contained in:
NaifBanana 2024-08-04 23:18:45 -05:00
parent cb1c1fed0b
commit c7dd8e6b49
6 changed files with 169 additions and 27 deletions

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@ -4,16 +4,18 @@ project(GraphicsTest VERSION 0.1.0 LANGUAGES C CXX)
include(CTest)
enable_testing()
set(CPACK_PROJECT_NAME ${PROJECT_NAME})
set(CPACK_PROJECT_VERSION ${PROJECT_VERSION})
include(CPack)
include_directories(./dep ./include)
link_directories(../libs/glfw-3.3.9/build/src)
link_directories(../libs/glfw-3.3.9/build/src ../libs/NBEngine/lib)
add_library(NBDraw Draw.cpp)
add_executable(GraphicsTest main.cpp funcs.cpp shader.cpp ../libs/glad/src/glad.c)
target_link_libraries(GraphicsTest glfw3)
target_link_libraries(GraphicsTest glfw3 NBWindows NBEvents)
set(GLFW_BUILD_DOCS OFF CACHE BOOL "" FORCE)
set(GLFW_BUILD_TESTS OFF CACHE BOOL "" FORCE)

5
Draw.cpp Normal file
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@ -0,0 +1,5 @@
#include "Draw.h"
namespace NB{
}

103
dep/NBEngine/Events.h Normal file
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@ -0,0 +1,103 @@
#pragma once
#ifndef _NB_EVENTS
#define _NB_EVENTS
#include <atomic>
#include <stdexcept>
#include <queue>
#include <array>
#include <memory>
#include <mutex>
#include <string>
using state_register = std::atomic<uint64_t>;
namespace NB {
extern std::invalid_argument null_mask_error;
void NULL_FUNC();
class NBEvents {
friend class NBEventListener;
public:
NBEvents(const uint64_t, void (*initFunc)() = NULL_FUNC, const char* initName="");
NBEvents(const uint64_t, const char* initName="");
NBEvents(const NBEvents&);
NBEvents& operator=(const NBEvents&);
~NBEvents();
const std::string getName() const;
const uint64_t getMask() const;
void setMask(const uint64_t);
void setName(const char*);
void setFunc(void (*newFunc)());
virtual const uint64_t check(const uint64_t) const = 0;
virtual NBEvents* clone() const = 0;
protected:
uint64_t mask = 0x0;
void (*func)() = nullptr;
std::string name = "";
};
class NBEventBasic : public NBEvents {
friend class NBEventListener;
public:
using NBEvents::NBEvents;
NBEventBasic* clone() const override;
const uint64_t check(const uint64_t) const override;
};
class NBEventState : public NBEvents {
friend class NBEventListener;
public:
using NBEvents::NBEvents;
NBEventState* clone() const override;
const uint64_t check(const uint64_t) const override;
};
enum NBStateChangeType : uint8_t {
STATE_RAISE, STATE_DROP, STATE_SET
};
struct NBStateChange {
uint8_t type;
uint64_t mask;
};
class NBEventListener {
public:
NBEventListener(NBEvents**, uint16_t, const uint64_t initState=(uint64_t)0x0, state_register* initStatePtr=nullptr);
template<size_t SIZE>
NBEventListener(std::array<NBEvents*, SIZE> eventArray, const uint64_t initState=(uint64_t)0x0, state_register* initStatePtr=nullptr)
: NBEventListener(eventArray.data(), eventArray.size(), initState, initStatePtr) {}
state_register* getStatePtr() const;
const uint64_t getState() const;
void raiseFlags(const uint64_t);
void raiseFlags(const NBEvents&);
void dropFlags(const uint64_t);
void dropFlags(const NBEvents&);
const bool snoop(const uint64_t) const;
const bool snoop(const NBEvents&) const;
void listen();
void listen(const NBEvents&);
protected:
void _setState(const uint64_t);
NBEvents** eventList;
uint16_t numEvents;
state_register* state;
std::mutex bufferLock;
std::queue<NBStateChange> stateBuffer;
};
};
#endif

39
dep/NBEngine/Window.h Normal file
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@ -0,0 +1,39 @@
#pragma once
#ifndef _NB_WINDOW
#define _NB_WINDOW
#include <glad/glad.h>
#include <GLFW/glfw3.h>
#include <atomic>
#include <array>
#include <string>
#include <iostream>
namespace NB {
class NBWindow {
public:
NBWindow(const std::array<uint16_t, 2>, const char*, GLFWmonitor* initMonitor=NULL, GLFWwindow* initWindow=NULL);
NBWindow(const uint16_t, const uint16_t, const char*, GLFWmonitor* initMonitor=NULL, GLFWwindow* initWindow=NULL);
~NBWindow();
int init();
GLFWwindow* getWindow() const;
std::array<uint16_t, 2> getSize() const;
std::string getName() const;
void resize(const std::array<uint16_t, 2>);
void resize(const uint16_t x, const uint16_t y);
protected:
static std::atomic<uint8_t> windowCount;
std::array<uint16_t, 2> windowSize;
std::string windowName;
bool ready=false, running=false;
GLFWwindow* window;
GLFWmonitor* monitor;
GLFWwindow* shareWindow;
};
};
#endif

12
include/Draw.h Normal file
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@ -0,0 +1,12 @@
#pragma once
#ifndef _NB_DRAW
#define _NB_DRAW
namespace NB{
class NBDrawObject {
};
}
#endif

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@ -5,6 +5,7 @@
#include <stb_image.h>
#include <funcs.h>
#include <shader.h>
#include <NBEngine/Window.h>
#include "data.cpp"
unsigned int gridX = 8, gridY = 8;
@ -13,32 +14,12 @@ float* tileCoords = makeGridPoints(gridX, gridY);
unsigned int* tileIndices = makeGridIndex(gridX, gridY);
int main() {
// Initalize GLFW
glfwInit();
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
NB::NBWindow myWindow(800, 600, "Howdy Naif!");
auto window = myWindow.getWindow();
// Open Window
GLFWwindow* window = glfwCreateWindow(800, 600, "Howdy Naif!", NULL, NULL);
if (window == NULL) {
std::cout << "Could not open the window!\n";
glfwTerminate();
return -1;
}
glfwMakeContextCurrent(window);
// Start GLAD loader
if (!gladLoadGLLoader((GLADloadproc) glfwGetProcAddress)){
std::cout << "Failed to initialize GLAD" << std::endl;
return -1;
}
// Set viewport
glViewport(0, 0, 800, 600);
myWindow.init();
glfwSetFramebufferSizeCallback(window, framebuffer_size_callback);
// glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_DISABLED);
// glfwSetCursorPosCallback(window, mouse_callback);
// Create Data
float* screenCoords = scaleGridPoints(gridX, gridY, (float)sizeX/(float)800, (float)sizeY/(float)600, tileCoords);